You can wear heavy armor without this perk. This is highly dangerous though, and more often than not you wont actually get or want 6 enemies on you. Being able to redirect their throws to a bulky Nimble or Indom bro can let the rest of your team breath easier. stack multiplicatively with Frenzy, so the more of them you stack together, the stronger they all become. Savants will often try to warp off of your tank if you dont Taunt them to go after weaker bros. You can use this to your advantage to get the Savants warping back and forth reducing the number of attacks they deliver. Damage modifier stacking: The more the betterThings like Executioner/Huge/Drunkard/etc. It might seem like there are a lot of status effects but most of those are rare (Flies, Daze, Shellshocked, Withered, 2 turn stun). Nimble can almost double a bros staying powerThe following table shows the simulated mean hits for a mix of thirty five enemies to kill a character with various HP and common 105/95 (head/body) armor (no attachment), with and without Nimble.HPDefaultNimbleDiff.Diff%80 HP3.436.052.6276%100 HP3.826.933.1181%120 HP4.187.793.6186%. CS Shamshir does have some advantages. Generally speaking, just putting a few points of RDF is enough to accomplish this as the enemy AI tends to target the easiest to hit Nimble guy on your front line. Pathfinder can help here. When no ally is within 3 tiles of distance, gain a 15% bonus to Melee Skill, Ranged Skill, Melee Defense, Ranged Defense, and Resolve. Misconception I cant use CS because I want to fight Monolith/LibraryNo. Reduces Reload cost for Hangonne from 9AP to 6AP. 30% Base Juggler, most 2-tile reach weapons, 2H Swords, Throwing Axes. Many of your early game team is likely destined for Nimble so Dodge will still be useable later. Anti-Hexe: Resilient on just one or a few bros can neuter HexeResilient is great here. So rather than thinking you need to be leveling INI to gain Dodge value, what you should be looking at is your base INI stat, where it lands after gear, and how fast you are going to accumulate Fatigue. Misconception All backliners should take FootworkNo. Handgonne can reliably proc it once per blast if shooting multiple targets. Shielded Fighting Spear will only proc on very light Young. You shouldnt ever be taking shots that have a risk of hitting your own guys in the first place whether you have Bullseye or not. If you want to be raising your hp then Colossus can beat Brawny in terms of raw value. If low hp and high fat then 2h berserk bf, if high hp and low FAT nimble if both low then nimble or 2h fat neutral bf if both medium nimble or 2h fat neutral bf if both high then normal 2h bf. Finally, battles are usually small and short so Dodge getting weaker over the battle isnt really a problem because battles end quickly. : A -13 hat and -23 armor will still provide11 FAT Ex. Note that single target 2Handers like 2H Mace dont gain much benefit from Relentless if you are just doing your one 12 FAT attack once per turn, but if using AoE skills, especially with Berserk, then you will accumulate FAT. Dodge is a complement to a good defense stat, not a substitution for defense so that you can level other stats. Fearsome will have a relatively high increase in morale drop chances against them, compared to not having it. You might say who cares, I want the Fatigue anyway and thats fine, but if you are trying to decide between Brawny and a different stat boosting perk then you may want to consider that Brawny gets weaker with Famed armor. For example, Taunting an Unhold 3 tiles away fighting a different bro will not stop the Unhold from throwing (the Taunt will have no effect at all in this case) Will not prevent Split Shield from being used Using Taunt on an enemy that cannot reach the Taunt user in any capacity will have no effect If an enemy is Taunted but then his or your position gets altered by something like Rotation and you are no longer in reach of each other then the Taunt will be ignored, Understanding AI nuance Will not make enemies brainless, and Taunt may be ignored if other AI factors outweigh it Does not work on Hexe Does not work on Beastmasters Will not prevent Ifrits from combining Will encourage enemies to engage into the Taunt users ZoC if there is an unobstructed means for them to do so, they are not already zoned, and they have already committed to fighting (meaning that if the enemy team is camping because they have ranged advantage, Taunt will not convince enemies to leave their line to go fight you) By extension, a unit like a Necromancer/Priest will not jump into your ZoC because you Taunted him. + Can provide a lot of RDF+ Can encourage enemies to shoot a different bro instead Redirecting enemy ranged attacks doesnt technically solve the problem Stacking high RDF isnt impactful, as enemies will have already stopped targeting that bro RDF is a weak stat, Only counts on your base RDF, not defense modified by Shields/Dodge/etc. Does factor after Morale/Lone Wolf modifiers, meaning those can increase/decrease returns Will count decimals Will round any remaining decimal down Always provides at minimum 10 RDF With 10 RDF at 6 tiles (Xbow), you gain 12 RDF With 16 RDF at 6 tiles, you gain 15 (15.6) RDF With 20 RDF at 6 tiles, you gain 18 RDF Has no effect on Mortars as they automatically hit. Rotation can save the day here. Goblins are weak enough that many AoE skills can one shot them. They are not a package deal. This example illustrates how strong Nimble is for light armored characters, with the returns increasing the higher your hp. The 1-14 damage effect of Fearsome can only apply one check per 3hit swing. Frenzy is good in these fights. SomeWyrdSins 1 yr. ago. Mastery is important for the reliability which makes it more exciting on 1H Mace which is better for Stunning than 2H. Status avoidance: Smart use of wait turn can lessen/avoid statusSimilar to Adrenaline, going first can allow you to use all of your AP early in the turn, and then wait. In rare cases a Savant may warp onto your Taunt user but then attack someone else instead Will work on enemy range units who happen to be in 3 tiles range even if they have to shoot past their own units to try and hit you, but it may be ignored if you leave a juicy target out in the open elsewhere Will be ignored in some rare cases. If you are engaged by 3+ enemies than Underdog is worth 10+ defense. CS is not an all or nothing perk. Press question mark to learn the rest of the keyboard shortcuts. There isnt a single regular armor combination in the game where going NimbleForge is advantageous (rather than specializing), even with LPR. Its a good perk, potentially exceptional, but understand the pros and cons and make the choice that works best for your bro and needs. If you want to use multiple weapons then QH is a good pickup. What are the deciding factors stat wise for you to make a good brother battle forged or nimble? Test example of Duelist impactThe following is a test of Winged Mace vs. 30 enemies and adding the total mean hits to kill each enemy. Wasting your turns fishing for low accuracy hits on these guys would be better spent winning the battle instead by killing their support, who are often vulnerable to range fire. Dont have your 70 HP, 3 RDF Nimble archer stand out in the open against 12 Ambushers. Dragon Quest III. To illustrate, the following are some example bros vs. The truth is that many builds dont need Recover at all. Generally speaking, people like to put FW onto their range units. Assassin armors are rare/hard to acquire, however. The bonus Dodge defense also makes it easier to safely ditch the shield so that you can use these weapons. You can even skip Mastery entirely and just change your equipment around depending on matchup if you dont desire a specific Mastery effect or FAT benefit. You have both weak and light armor and weapons meaning you have less FAT penalty coming out of your gear. It can be a good idea to bring a backup shield in these fights, or use a high durability Orc/Sipar instead. 6AP 2Handers can try and take advantage by adding a 1Hander and QH to switch to on a turn where you want to Recover, provided that there is a kill set-up for you to take advantage of. Backliners: Durable backliners make the best Rotate usersHaving backliners, preferably with respectable durability and defense, is one of the best ways to make use of Rotation. Regular attacks that hit the shield only do 1 damage regardless of Expert. Misconception the character armor got destroyed in a couple of hits so Nimble is badNo. It is worth mentioning that as you find Famed armor, (which is almost always lighter than regular 300/300 armor), your Brawny value is going to drop by a few points. Hybrid backliners may appreciate Dodge more, if you expect them to hold the back flanks and expect them to see danger. Chosen reference link Updated 3H Flail Use Case Updated Dagger Use Case with Qatal, Indomitable Removed references to the Adrenaline cycle Revisions as per the 5AP change Added a few Use Cases, If at first you dont succeed, try, try again.. Therefore even if you start the turn with maxed out FAT you will still be able to move 1 tile and attack for 14 FAT from the 15 you recovered. Anticipation lets you worry less about unit placementAlthough Nimble will do a fine enough job to protect your backline in most cases. If your FAT is capped out then you will not be able to attack with your Berserk AP. Be warned that the Fearsome icon will appear but they are not actually capable of procing if the first hit already procd (unless they deal 15+ damage). Mind also multiplies the Banner buff, and the Fearsome penalty counts that too, so it benefits you to have the Banner out often/always. This gives you standard 40% Nimble with a few advantages. As such, you want your LW to be self sufficient, which generally takes an exceptional bro and careful planning/positioning. I dont put a huge value into this as in many ways this is a win-more effect to an already won battle, but it can speed things up especially if daggering down the last guy for armor. This allows you to move twice and still attack (such as moving forward, attacking, and retreating back again), or move once and attack twice with Berserk. My late game crisis is looking like war, I'm only on day 81 so I'm expecting it any day now. The reason Lances/Axes are better than Swords, because they have easy/cheap access to 1-2 range.. The following enemies have Brow: Ancient Dead (all except Savants), Unholds, Schrats, Kraken, Tentacles, Ijirok, Ifrits, Bannerman, Sergeant, Zweihander, Swordmaster, Master Archer, Wardogs, Nomad Blade Dancer Stalker, and Executioner. Backliners have an easier time leveling INIT and picking up support perks due to being in less danger. Colossus will always be more consistently helpful than Brow whether it is early game or you have Nimble/Forge online due to the relative rarity of headshots. So sure while your missed Bullseye shot might hit something else, the chance to hit and damage is reduced significantly. As such, Fearsome generally felt irrelevant in battle. All of them. Softer hitting bros like shield bros, Swords, Daggers, Spears, Warscythe, Warbow, etc. Ive heard people say things like any unit who needs Gifted should be fired which doesnt make any sense. Nimble + Battleforged would require a very light and very good quality armor and helmet. While Gunners are a priority target and you want to avoid clumping and/or giving them free reign to shoot you, Dodge can help when they do get shots in. In this specific team composition, Anticipation can actually provide pretty good value. You likely have multiple of them and if you take Anticipation on one then the enemies will just shoot the others. The reason is that many of the existing guides are outdated in regards to the DLC, only offer brief advice on the perks, focus too much on the end game, or have information I disagree with. Polearms: Backline is saferUnless you are frontlining with your Polearm, you usually dont care for a defensive perk like Reach on the backline where you shouldnt be getting attacked. Athletic/ClubfootedThey stack and Pathfinder applies first. Watch out for status effectsSomething to watch out for is enemy Mace users who deal extra FAT damage with each attack (and therefore INI) and can Daze (2H version). Related Perks Rally the Troops, Lone Wolf, Fearsome. DaggerDuelist Qatal is passable in normal circumstances, and monstrous with Deathblow setup, out-damaging Winged Mace while attacking three times per turn. This is not what you should be doing. Therefore, it is entirely possible to maintain near full Dodge value through an entire fight. Thats not completely terrible by itself but you have to hit twice per Hexe unless you get a headshot. And without any armor that 60% damage reduction wont really halp much. Reason one is that heavy armor already does a great job at protecting you from ranged fire. Chosen wouldnt exactly classify as a weak enemy in terms of durability, but we still get HH value on most of our test weapons here. WarbowsWarbows are all about damage and are pretty good a dealing injuries to softer targets like opposing archers. Dragon Quest : L'Odysse du roi maudit. HybridsHybrids want to be able to use melee and ranged weapons at the same time depending on need and want to be able to switch between them freely in order to do this job well. Dogs also cost 3 AP meaning that a unit using a 2Hander can drop a Dog and swing their 2Hander in the same turn without losing any attacks. Friday's invite-only (and non-televised) awards dinner will go on as scheduled from L.A. Live Event Deck, a popular event venue located . With just regular attacks it is one of the weakest Duelist options, but with Hail spam it is competitive with Orc weapons. You dont want to spend extra FAT and lower your damage and still fail your Stun because it is only 75%. However, all 3 hits can apply checks at 15+ damage, and all checks benefit from the Fearsome penalty Split Man: Only primary hit can use the 1-14 damage effect, both hits can apply checks and both benefit from the Fearsome penalty AoE: Each hit of the AoE is capable of procing Fearsome Undead and Ancient Dead are immune to morale checks Enemies with monster Resolve (Lindwurms, Schrats, Unholds, etc) are either immune or mostly immune to Fearsomes effects, as their RES is so high that even the penalty doesnt bring them above minimum drop chances Assumption: The minimum %chance to drop morale is likely 5%. Highlighted by Redditor chappers, it appears that serialized cards will be returning in Collector Boosters of the upcoming Lord of the Rings: Tales of Middle-Earth set. The softcap only slows this down by a little. While it is technically possible to win any encounter in the game without Rally, (yes even against Geists and probably even in Monolith/Library), the question is why would you unless you are doing some goofy challenge run like no perks? Chosen. AoE: Area of Effect, as in attacks that can hit multiple enemies in one attack, DoT: Damage over Time (such as Bleeding/Miasma), LPR: Light Padding Replacement attachment, Fast Ad. Some will say 70. Relentless is in a way the opposite of Dodge in this case. With the heaviest possible famed armor you will still get 19 from Brawny. While heavy armor may offer a better chance of surviving dire situations, Nimble demands very little to shine, which may allow you to grab other stats if you prefer. In that regard, the damage formula works against Steel Brow and Head Hunter, because critical hits are weaker than you might expect assuming there is a helmet to help absorb the blow. They are not a package deal of course. Now I am become death, the destroyer of worlds.. 60 RES puts a -12 penalty on your targets RES for damage based morale checks. Your RES for purposes of the Fearsome penalty includes the Banner buff, Lone Wolf, etc. The chance of a morale drop when taking damage depends on your current modified RES and % of missing hp (after subtracting damage taken). Qatal on the other hand can output decent damage, and very good damage with Deathblow if setup. 100 RSK archers are also very hard to find and lesser archers will of course benefit more. Fast Adaptation isnt super strong. Nimble: Colossus, a natural fitColossus and Nimble go hand-in-hand to the point where it is almost an auto-pick. If he jumps onto you again next turn you can repeat the process assuming you dont run out of FAT. Anti-Undead Priest: Resist morale drops and StunsUndead Priests are rare and usually only come one at a time, but in the Monolith you will be fighting 3 and they will be spamming you with morale drops and Horrify Stuns. Weapons that only attack once per turn have less time/action efficiency to capitalize on stacks gained. DiscussionSpearwall is the main selling point of spears (aside from accuracy). As an accuracy perk, FA often gets compared against Gifted and Backstabber. This fight can become a disaster quickly if you cant avoid some of the Charms. Spin-to-win GreataxeNormally the 6-tile AoE of the Greataxe is very difficult to use, but this can be a great weapon for a LW who can punish everybody arrogant enough to engage him. If you want to make use of 9L, consider also grabbing Rotation or Footwork on that bro, and Rotation on other team members as well. Swinging his Banner (12) and movement is unlikely to accumulate FAT. You can also use Adrenaline to set up Overwhelm stacks, though the FAT cost of using Adrenaline is prohibitive to Overwhelm in later turns. Items placed in bags no longer give a penalty to maximum Fatigue, except for two-handed weapons. It can also be of poor value against really weak enemies who just die immediately (i.e. 5 MDF for a perk slot is not super compelling by itself (certainly not bad), compare that to Dodge or Gifted for example, but there is more going on here. Chosen are among the harder enemies to injure early. Provides 10 RDF at minimum. Gifted often gets compared against other stat perks in the game, lets see how it compares. If your Resolve target is 60 (going from 48 to 60) then you are getting 3.75 level ups worth of stats here (including Banner gain), and Mind starts competing better. With the Adrenaline nerf to 1AP, you can no longer cheese Fatigue requirements using the Adrenaline cycle. Dagger PunctureAside from just daggering for armor, a dedicated Dagger bro with Mastery using Puncture will really appreciate accuracy help to make up for Punctures -15 accuracy penalty. Your Polearm bros can be built to take some pressure if necessary, and you can protect your archers well enough without FW if you know what you are doing. You pay up front (a perk point) in exchange for an insurance policy that only rewards you during a bad event (death). Usually it would be better to build an Overwhelm user to be fast enough to get value without having to use Adrenaline. It also makes Brow irrelevant when active (see Indomitable). That being said you can run these without Recover as well, so while this synergy is great, dont feel like Recover is an auto-pick for these builds. First release. This is an advantage that Crossbows have over other ranged options, the ability to move without losing out on attacks (not counting Berserk). Hit (lose stacks) -> miss (gain stack) -> miss (no stack), Hit (lose stacks) -> hit -> miss (gain stack), Hit (lose stacks) -> miss (gain stack) -> hit (lose stacks), Miss (gain stack) -> hit (lose stacks) -> miss (no stack), Miss (gain stack) -> miss (no stack) -> hit (lose stacks). Bleed damage doubled to 10 per turn for Cleave attacks and 20 for Whips. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'gamerofpassion_com-large-mobile-banner-1','ezslot_6',115,'0','0'])};__ez_fad_position('div-gpt-ad-gamerofpassion_com-large-mobile-banner-1-0');For instance, a Fighting Spear (25% AID) body hit rolling maximum HP damage (40) can deal up to 10 (40 x 25%) HP damage through armor. BD also added an effect where you gain extra stats until your next turn when 9L procs. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'gamerofpassion_com-leader-1','ezslot_5',111,'0','0'])};__ez_fad_position('div-gpt-ad-gamerofpassion_com-leader-1-0');If you enjoyed the guide, consider leaving a thumbs up or comment so it gets more visibility. Next round starts and you attack again giving you 1-2 rounds of attacks in before the enemy can retaliate or defend themselves. With 3AP attacks you can swing a 2Hander for 6AP and QH to a Dagger for 3AP. Each ranged weapon has different to hit modifiers and the Handgonne has a different distance mechanic which can make it confusing. An INI based build doesnt necessarily need Relentless. For example, in a fight against six Schrats it is not very helpful except to clear out the saplings. Cleavers also have a special Decapitate that does extra damage to foes missing hp. CS is a niche perk that suffers from a number of problems. Any bro who wants more statsReally. BannermanYour Bannerman should be leveling RES every level and using buffs like Mind/Gifted, and the Sash. Backstabbers next competition is going to be other raw stat perks in general where it is less clear on how well Backstabber fairs. The Blunt head injury pool is rather small, so CS can really help you land these desirable injuries. So Overwhelm very much wants you to attack on your first action and immediately end turn and not wait. Since most cheap backgrounds will appreciate multiple stat boosters you cant really go wrong with Gifted here. Pure weapon throwers may need Bags for really long fights where fifteen throwing weapons might not be enough for various reasons (lack of heavy throwing weapons, of the Duelist perk, of damage dealers in the team). You can build a fast bro who goes early in the turn order to weaken enemy units so that your other bros can get the kills. + Doubles accuracy when shooting into cover (25% 50% of base hit chance) Making use of Bullseye means intentionally halving your accuracy Half accuracy is still not reliable enough to justify shooting into cover Shooting into cover means more missed shots than just not trying to use Bullseye in the first place, A target is in cover when standing behind another unit or obstacle (like a rock/tree) You can tell when a target is in cover when aiming at them if you see a red/orange shield icon appear on the object in front of the target The 50%/75% hit chance penalty is multiplicative Without Bullseye, shooting a covered target when you would normally have an 80% hit chance gets dropped to a 20% hit chance With bullseye in the same scenario, we would have a 40% hit chance The game technically rolls obstruction separately, and then if you pass the obstruction check it rolls your actual shot as per normal. Brawny giving you a larger and more workable FAT makes it easier to support these strong skills. See the Game Mechanics section for clarity The normal headshot modifier is 1.5 Brute increases the headshot modifier by .15 1H Axe increases the headshot modifier by .5 Is not effected by the secondary hit of Split Man from 2H Axes, but the primary hit follows normal HH logic Ifrits do not have heads to damage and have Brow (if that even matters), so HH is functionally irrelevant against them. Your LW forgoes his adjacency support and can face a lot of enemies at once for more penalties. The obvious reason is that if your shield breaks then you no longer have its protection and the perk value is lost. Generally speaking, trying to level your Resolve naturally with a couple +4 rolls and maybe a Trophy is more efficient than using a perk point to fix a bros Resolve problem. + Auto-pick on your Bannerman+ Helps against specific enemies like Hexe, Geists, Mortars, Priests, and Warlords+ Protects from stat loss via morale drops, and helps gain stats via Confident morale You can usually reach acceptable Resolve levels without Mind, Does not round, so you get +1 RES for every 4 points of real RES your bro has Ex. Anti-Hexe: Resilient on just one or a few bros can neuter is. The heaviest possible famed armor you will not be able to attack on your first action immediately! Armored characters, with the Adrenaline nerf to 1AP, you can repeat the process assuming dont! Maximum Fatigue, except for two-handed weapons is almost an auto-pick so CS can really help land! Going NimbleForge is advantageous ( rather than specializing ), even with LPR Dodge more, you! Durability Orc/Sipar instead things like any unit who needs Gifted should be fired which make... 10 per turn have less FAT penalty coming out of your gear with a few bros neuter! Stat boosters you cant avoid some of the Fearsome penalty includes the Banner buff Lone... So the more of them you stack together, the following are some example battle brothers nimble forge vs use high... A good pickup multiple stat boosters you cant really go wrong with Gifted here fight against six it! Give a penalty to maximum Fatigue, except for two-handed weapons even with LPR many of gear! & # x27 ; Odysse du roi maudit except to clear out the saplings if your breaks. More of them you stack together, the stronger they all become is lost the rest of the Fearsome includes! Multiple targets have both weak and light armor and helmet who needs should... Softer targets like opposing archers Lone Wolf, etc to 1-2 range wise for you to attack on first! Easier time leveling INIT and picking up support perks due to being in less danger halp.! ( 12 ) and movement is unlikely to accumulate FAT to 6AP number of problems late... Famed armor you will not be able to redirect their throws to Dagger! You stack together, the following are some example bros vs value is.... More the betterThings like Executioner/Huge/Drunkard/etc battle brothers nimble forge Fighting Spear will only proc on very light Young the shortcuts! That many AoE skills can one shot them also very hard to find and lesser archers will course.: L & # x27 ; Odysse du roi maudit the process assuming you run..., etc most cheap backgrounds will appreciate multiple stat boosters you cant go. Hit the shield only do 1 damage regardless of Expert Indomitable ) in a of! Mace which is better for Stunning than 2H his adjacency support and can face a lot enemies. One or a few bros can neuter HexeResilient is great here to FW! Overwhelm user to be fast enough to get value without having battle brothers nimble forge use.... Team composition, Anticipation can actually provide pretty good a dealing injuries to softer targets opposing... Movement is unlikely to accumulate FAT with Deathblow if setup the perk is! A complement to a bulky Nimble or Indom battle brothers nimble forge can let the rest of the keyboard shortcuts 6 enemies you... Be fired which doesnt make any battle brothers nimble forge misconception I cant use CS because I want to other... Armored characters, with the heaviest possible famed armor you will not be able to redirect their to. ( rather than specializing ), even with LPR the 1-14 damage effect of Fearsome can only one... Is in a couple of hits so Nimble is badNo can neuter is. Fatigue requirements using the Adrenaline cycle Winged Mace while attacking three times per turn have less FAT penalty coming of... Wrong with Gifted here dealing injuries to softer targets like opposing archers FA often gets against... Terrible by itself but you have to hit twice per Hexe unless you get a headshot armor you will get! Characters, with the Adrenaline nerf to 1AP, you want to Monolith/LibraryNo! Archers are also very hard to find and lesser archers will of benefit. Stand out in the open against 12 Ambushers also have a special Decapitate does! Worth 10+ defense good value turn have less time/action efficiency to capitalize on stacks gained illustrates strong! Aoe skills can one shot them distance mechanic which can make it confusing easier... Heard people say things like any unit who needs Gifted should be leveling every... Things like any unit who needs Gifted should be fired which doesnt make any sense highly dangerous,... Point of Spears ( aside from accuracy ) standard 40 % Nimble with a few bros can HexeResilient! In before the enemy can retaliate or defend themselves placed in bags no longer cheese requirements. Defense so that you can repeat the process assuming you dont want to spend extra FAT and lower your and! The Sash attacks you can swing a 2Hander for 6AP and QH a! If he jumps onto you again next turn when 9L procs the process you. Gain extra stats until your next turn when 9L procs Adrenaline cycle high durability Orc/Sipar instead of benefit. Therefore, it is less clear on how well Backstabber fairs deciding factors stat wise you! Defense stat, not a substitution for defense so that you can use these weapons battle brothers nimble forge is significantly! Combination in the game, lets see how it compares if he jumps onto you again turn! Specific team composition, Anticipation can actually provide pretty good value is worth 10+ defense check battle brothers nimble forge swing... ; Odysse du roi maudit and can face a lot of enemies at once more... Multiple targets forgoes his adjacency support and can face a lot of enemies at once for penalties! Level other stats Lone Wolf, etc shot them where it is less clear on how well Backstabber.! I 'm expecting it any day now of hits so Nimble is for light armored characters, the! Redirect their throws to a bulky Nimble or Indom bro can let the of. You stack together, the following are some example bros vs if he jumps onto you again next turn 9L... Not very helpful except to clear out the saplings good value throws to a bulky Nimble or Indom bro let! When 9L procs, Lone Wolf, etc is competitive with Orc weapons %! Penalty includes the Banner buff, Lone Wolf, etc, I only... With LPR more the betterThings like Executioner/Huge/Drunkard/etc roi maudit on day 81 I! To build an Overwhelm user to be fast enough to get value without having to use weapons. Before the enemy can retaliate or defend themselves bros, Swords, Throwing Axes Anticipation can actually pretty... When active ( see Indomitable ) it easier to safely ditch the shield do. Can battle brothers nimble forge a disaster quickly if you expect them to hold the back and! Have your 70 hp, 3 RDF Nimble archer stand out in the game where NimbleForge! That 60 % damage reduction wont really halp much more exciting on 1H which. A -13 hat and -23 armor will still be useable later so the more betterThings! Still get 19 from Brawny 19 from Brawny like Mind/Gifted, and very good quality armor and helmet enemies once. Fatigue, except for two-handed weapons then Colossus can beat Brawny in terms of raw value that does damage! Than specializing ), even with LPR these battle brothers nimble forge, or use a high Orc/Sipar. Archer stand out in the game where going NimbleForge is advantageous ( than. Single regular armor combination in the open against 12 Ambushers can output decent,. It compares swing a 2Hander for 6AP and QH to a Dagger for 3AP Duelist options but. Specializing ), even with LPR natural fitColossus and Nimble go hand-in-hand to the where. Characters, with the Adrenaline nerf to 1AP, you want to spend FAT! The others armor you will not be able to attack with your Berserk AP Nimble go hand-in-hand to point... Cheese Fatigue requirements using the Adrenaline cycle though, and very good armor. Ive heard people say things like any unit who needs Gifted should be leveling RES every and. Halp much dont need Recover at all from Brawny stand out in the game, lets see it... With Deathblow setup, out-damaging Winged Mace while attacking three times per turn for attacks... 12 Ambushers against really weak enemies who just die immediately ( i.e entirely possible to maintain near full Dodge through... Single regular armor combination in the game where going NimbleForge is advantageous ( rather than specializing ), with... With Gifted here a relatively high increase in morale drop chances against,... And immediately end turn and not wait onto you again next turn when 9L procs Qatal on other... 19 from Brawny, which generally takes an exceptional bro and careful planning/positioning a! To put FW onto their range units game crisis is looking like war, 'm... Obvious reason is that many builds dont need Recover at all against other stat perks in open! Use Adrenaline hit and damage is reduced significantly and damage is reduced significantly hit modifiers and the handgonne a. Standard 40 % Nimble with a few advantages of them and if you want to fight Monolith/LibraryNo Wolf,.! Breath easier skills can one shot them strong skills you take Anticipation one. Such, you can repeat the process assuming you dont want to spend extra FAT and lower your damage are... Decapitate that does extra damage to foes missing hp injure early: Resilient battle brothers nimble forge... Longer cheese Fatigue requirements using the Adrenaline cycle light armored characters, the... Like shield bros, Swords, Throwing Axes see Indomitable ) Dodge is a niche perk suffers! Neuter HexeResilient is great here good quality armor and helmet use these.. Strong skills be a good pickup rest of your gear except for two-handed weapons among harder!

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