When you infuse any weapon it's base damage will drop to 70% of its original damage, so a magic +10 falchion and none-upgraded magic falchion will will both have 30% less damage in its physical damage than its none infused counter parts. Reduces Strength/Dexterity/Fire/Lightning/Dark scaling down to D or E, adds initial D Magic scaling, does not affect base damages, and makes Physical damage—not Magic damage—scale with. For instance if a player was to cast Sunlight Blade on a weapon with only physical damage, then it would simply add 50 points of lightning damage, however if the player were to cast it on a weapon that already has lightning damage then that damage will be increased by 30% and then on top of that the weapon will receive 50 points of lightning damage resulting in far more damage. With 30 points in every stat, a Mundane weapon gets +200 bonus damage; if the same player continues to level up, a Mundane weapon does not gain damage until all nine stats are equal again (such as leveling up every stat to have 32 points), since the weapon will only scale with the lowest stat, which would still be 30—also, leveling up does not decrease any damage. Therefore it makes little sense to infuse a weapon with magic if the character is using faith as they won't be able to benefit from it as much as if they were using an infusion that scaled with faith. … Some armor can only be upgraded to +5 and others cannot be upgraded at all, and are listed on this page at their maximum possible value. Meanwhile, my fully upgrade Drangleic chestpiece, with a DR rating of more than 1500, is … I killed stedy hand to get his hammer ... lol, Contributions to Fextralife Wikis are licensed under a. Minor quibble, it doesn't really change your point in relation to Titanite Slabs but while Twinkling Titanite does have a great drop rate from the Clams and can be purchased for 8,000 souls apiece, to fully upgrade a set of unique armor takes 40 pieces of it. The base damage is still 70% of what it would regularly be, but rather than getting 70% of its base physical damage in poison it gets a base 112 damage in which ever you infuse it in and every upgrade adds 2.8 damage to to the infused damage. So I guess that as soon as I give more Str and Dex(enough to use MLGS), it may be stronger in normal path...? Reduces base Physical damage by 30.5%, adds base Fire damage, adds initial C Fire scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. If you enjoy the fanart, I have done a few others inspired by Dark Souls, and can be found on my Imgur and my Reddit profile.) If added to a weapon that does Dark damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Dark damage. Armor Optimizer. Armor Upgrades in Dark Souls Each upgrade level will increase the Physical Defense, Magic Defense, Fire Defense and Lightning Defense values as well as any Bleed Resist, Poison Resist or Curse Resist that is present on the armor piece. Most Chest Armor can be upgraded, and you can visit the Maximum upgraded versions page for further information. Boss soul weapons increase by 30% per upgrade, rather than by 10%, but stop at +5 (+150%), granting them higher base damage increases than regular weapons, despite their lower upgrade cap. Power stancing is so much fun. This is due to the fact that not only do weapon enchantments add elemental damage but also increase the damage of their element by 30%. I was thinking about defense, mostly. Another camp is for the more relaxing… Infusions and Reinforcements in Dark Souls 2 allow the player to improve the total statistics and scaling quality of equipment, and to ' infuse' those items with elemental stones, giving them elemental properties like dark or poison. Old foreign legends describe them as poor souls who chased the lost art of life drain." Chest Armors add their defense values to a total that is then used to calculate how much damage is taken. My char is Str 13, Dex 15 and Int 54, and my Rapier 10 with AR of 304, infsd with Enchant gets to 310. Armor is a type of equipment in Dark Souls II. In certain situations, Infusions can grant the player an advantage over particular enemies, as many have at least one elemental weakness. One camp 1 calls for optimized defensive ratings, resistances, and passive buffs and effects. In addition to this the weapon will also have a 70% of the base damage add to whatever you infused it in (I will cover poison and bleed in a second). Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Lightning scaling and adds Lightning damage. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Fire scaling and adds Fire damage. Most effective on weapons that either already have a Poison effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Poison quickly. 1. It is designed in similarity to the dragon head/torso combo in dark souls one, that means your skin is replaced by the armor, that's why you can't take it off or upgrade it, it also comes with two abilities and is extremely light. If added to a weapon that does Lightning damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Lightning damage. Armor is a protective class of equipment in Dark Souls 2. To figure out which weapon (between regular, unique, and boss) will ultimately have the highest damage when fully upgraded, multiply their current base damage by 2, 1.5, and 2.5 respectively. < > Showing 1-15 of 18 comments . Armor Upgrades are a type of Upgrade in Dark Souls and Dark Souls Remastered. D2Synua. Everyone! Whats the best overall armor? Titanite Chunk- upgrades standard equipment to +9 4. the rules on the minus in 70% is true for all weapons, this also applies to the elemental damage it already has (minusing poison and bleed), but when infusing a weapon with the type of damage it already has, the increase in damage is different to other regular weapons. As far as physical armor, Lucatiels set as well as the Throne Watcher set are pretty feminine. When fully upgraded it will have 168 damage in physical and magic compared to its none-infused counterpart's 240 in physical. Spend 'nites on weapons first to max out damage. This section contains an overview of possible equipment modifications, along with their effects and requirements. I'm sort of a traditionalist who always says "whatever has the best defense" but this is Dark Souls 2 … Armor works differently in Dark Souls 2 than in previous titles. But they cant use resins. Upgraded armor yields higher defensive values and elemental resistance, but never alters Poise. In certain situations, Infusions can grant the player an advantage over particular enemies, as many have at least one elemental weakness. Large Titanite Shard- upgrades standard equipment to +6 3. A significant difference to note with Dark Souls II, as compared to the original, is the ability to infuse weapons with elemental properties already present. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Magic scaling and adds Magic damage. So what I'm saying is what other sorts of stats matter? Infusions and Reinforcements in Dark Souls 2 allow the player to improve the total statistics and scaling quality of equipment, and to ' infuse' those items with elemental stones, giving them elemental properties like dark or poison. Chest Armor are a type of Armor in Dark Souls and Dark Souls Remastered that protects the player's chest. Upgrading will give negligible benefits. Sells new armor sets after spending souls (1,000 and 16,000). Upgrades weapon Physical base power by 30% of initial value per level, increases stat scaling. Does imbuing a staff?I started out as a sorcerer and now that I've hit 20 Int I'm wondering if there is another way to spend souls to raise my damage. Few shields can be infused to receive 100% damage reduction against specific elements. Now I will move on to poison and bleed which work differently. The Xanthous Armor set is awarded after achieving Rank 3 of the Pilgrims of the Dark covenant. Anyways, I got to Ancient Dragon and was feeling a little bored so I figured I’d give this guy another shot and told myself I’d walk away if I got frustrated. For detailed information see the invidual pages. A piece's defenses now scales with the player's Vitality has and it affects how fast you can roll. After a long time away from the game I’ve been doing another play through and really appreciating all the little touches that Dark Souls 2 got right. It made strolling through NG+ and NG+2 laughably easy. Dark Souls II features a new ascension system that allows players to infuse equipment independently of its reinforcement level. Location: The Crown of The Sunken King DLC. Sold by Maughlin the Armorer for 1,260 souls. Reduces base Physical damage by 30.5%, adds base Lightning damage, adds initial C Lightning scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. If added to a weapon that does additional non-Physical damage without having been infused (such as the. Titanite Slab- upgrades standard equipment to +10 5. Does upgrading a staff affect spellcasting? My fully-upgraded Black Iron set in Dark Souls mitigated damage by sixty to seventy percent, literally. The player may also do this at any bonfire after purchasing an Armor Smithbox. Dark Souls Wiki is a FANDOM Games Community. Reinforcement refers to incremental upgrades of a weapon (+1, +4, etc. Fire Seed - Upgrades Pyromancy Flamesto +10 It's worth not… Players may mix and match armor types. The Elite Knight set Is gender neutral in my opinion. For farming information see Upgrade Material Farming. Just about any weapon can be upgraded to +10 to achieve its … The Hard Leather Armor is a chest armor piece in Dark Souls II. Take your favorite fandoms with you and never miss a beat. like in the past 2 games? -Extract the "Berserker Armor Set & Dragonslayer DS2 SOTFS.7z" with 7zip-Put the contents inside of the "Berserker Armor Set & Dragonslayer DS2 SOTFS" folder into your \DARK SOULS II - Scholar of the First Sin\Game\tex_override folder.-Launch iGP11 as admin, then choose the override mode.-iGP11 instillation tutorial: Reduces base damage and scaling but adds a Poison effect. Enchanted transform some Int into physical damage, it has less AR but they can use resins, which makes up for something, I guess. Reduces base damage and scaling but adds a bleed effect. You can get it up to +3 with just titanite shards, so it really isn't too much of an investment. Reduces base Physical damage by 30.5%, adds base Dark damage, adds initial C Dark scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. The Black Iron Set is relatively light- weight compared to other heavy armor sets, and has correspondingly lower damage resistance, excluding Fire resistance and Poise. Actually, I think there might be covenant armor that's better than Havel's. Twinkling Titanite- Upgrades special equipment to +5 6. I take more hits with smelter armor +5 than i can take with armor without upgrades. Like weapons, most armor pieces can be upgraded. So for a none-upgraded magic falchion, whose none-infused counter part has a base damage of 120, it will have 84 in magic and physical damage. Also, I think the armor is pretty balanced. This Armor Optimizer is current to Patch 1.06 - Reg 1.08. Dark Armor is a Chest Piece in Dark Souls 2. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling, and can be enchanted with temporary weapon effects. Most effective on weapons that either already have a bleed effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Bleed quickly. When fully upgraded it would have 154 damage and 140 poison damage. One thing you must keep in mind is that this does not apply to all weapons. ), regardless of its current Infusion or lack thereof. Like i said above armor can make a slight difference especially when fully upgraded. Useful for builds that have near-equal stats, using fast-attack weapons. Apr 14, 2016 @ 12:05am ... Only after a massive petition did From bring Dark Souls to the PC platform. It is part of the Hard Leather Set. https://darksouls.fandom.com/wiki/Armor_(Dark_Souls_II)?oldid=326580. Is the long sword or another straight sword that has scaling similar that does good dps? All blacksmiths can upgrade Armor. Weapon infusion can only be performed by one blacksmith: Infusing a shield will increase its damage reduction for that element to varying degrees, depending on the shield, while lowering all other defenses. About 3 weeks ago - I began to try to figure out a way to apply “value” to every piece of armor in Dark Souls 2 based loosely on VBD. Titanite Shard- upgrades standard equipment to +3 2. I saw that Strength and Dexterity scaling on shields slightly boosts the amount of damage they block, but I was wondering if the same thing applies to scaling gotten from infusions? Shields with 100% elemental damage reduction after infusion: (Note: The Gyrm Greatshield has 100% Physical and Fire damage reduction by default.). If added to a weapon that does additional non-Physical damage (other than Lightning) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Lightning damage. 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