Well, at the risk of being 4 months late, I have the Immersive Armors mod as well, and all of the armor shows up under auxiliary section. I now have SKYUI and Immersive Armors in the mod configuratino menu and improvement. Entities will now wear immersive armor. Did you try the console command setstage ski_configmanagerinstance 1? But out of all the mods I have loaded in the screenshot above, are those two mods (SKYUI and Immersive Armors) the only ones that should be listed in the Mod Configuratin Menu? may not be appropriate for all ages, or may not be appropriate for viewing at work. Would supply a screen cap, but I can't seem to get one while I'm in the game. However, when I open up the menu and enter the MCM tab, the customizable settings are not there and it appears as though it's not installed. Do appreciate the suggestions though - thanks! I'll download it and report back! I got this off of NMM. Dirty Plugins Today I get the exactly same bug with that mod (Guards wear the vanilla gloves and boots), I realise that the conflict comes with a mod called "Cloaks of Skyrim", maybe you got the same mod install, if not that means you got a mod that directly interact with the guards armor. Configure "Immersive Armors" in MCM (Settings will be imported automatically from an existing save). (who tf hasn't?) Nothing. Fixed offhand slot occluding steampunk armor. I recommend downloading manually through your browser as your browser has better checksums to make sure things get downloaded properly than the mod managers do. Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. !>missing meshes, your mod is not installed correctly. Create an account to follow your favorite communities and start taking part in conversations. In the past I've experienced MCM's not showing in game and nothing would trigger them. Espaol - Latinoamrica (Spanish - Latin America). Display every piece of equipment on the player or NPCs, at once - 1h/2h swords and axes, maces, daggers, staves, bows, crossbows, shields and torches. Should I've not seen at leastonenew piece of gear?? I appologize for my lack of knowlege/research before bringing it to all of you, But I assume my load order is to blame. You currently have javascript disabled. Warning: Contains 2 ITM records. Read it somewhere here that putting setstage ski_configmanagerinstance 1 in the console would reload MCM and that the trick (for this issue only). Clean with, Note: Ragdolls will conflict with other mods that change the skeleton.nif. You should have two plugins for immersive armors in your plugin list. I will do the same like you, thank you very much for your reply. Maybe that's what you might need to do. Would that help? Hi there, i'm having a minor problem with configuring Immersive Armors 7.1 as no entry of it appears in the MCM menu. I installed Immersive Armors via NMM. Balbor and Steelsouls reproccer project and as far as I can tell everything is running just the way it is supposed to but somehow the armors are gone. It's best practice to install mods with MCM into new games. (Any help on how to do this would be greatly appreciated, as welltried doing Alt-PrtSc, but it doesn't work, and can't run in Windowed mode.). Depending on the Immersive Armors MCM settings, it can also be Randomly found in chests and worn by Stormcloak Generals and/or Crafted at a forge. I can collect them, give them to my followers, who then don them, but then I see their bare torsos. what should i do? Please re-enable javascript to access full functionality. In contrast to boring copy and pasted armors, Immersive Armors focuses on visually enhanced armors, some with capes or custom models. Now I see them run dungeons and bandit camps and i see their bandits running around everywhere in armors from Immersive Armors. I've used LOOT to sort my mods and they are as follows: 5 5 Lanterns Of Skyrim - All In One - Main.esm, 6 6 Unofficial Skyrim Special Edition Patch.esp, 8 8 Reverb and Ambiance Overhaul - Skyrim.esp, 10 a Immersive Sounds - Compendium.esp, 16 10 Hothtrooper44_ArmorCompilation.esp, 17 11 Hothtrooper44_Armor_Ecksstra.esp, 18 12 Skyrim Immersive Creatures Special Edition.esp, 30 1e Vivid Weathers SE - Extended Snow.esp, 31 1f Vivid Weathers - Extended Rain.esp, 38 26 RealisticWaterTwo - FlowingLakes.esp, 254 FE 0 RealisticWaterTwo - Watercolor.esp, 254 FE 1 RealisticWaterTwo - Open Cities.es. Recently after updating my nexus add-on client it automatically uninstalled and reinstalled the mods I had. Do you have UNP bodies? Yeah, it happened for me too. I understand not all mods were coded to be in the MCM, but currently I only have one mod show up and that is SKYUI. Not only that, but I also have AddItemMenu which doesn't even contain Immersive Armors in its mod list, as though I haven't downloaded it. Several functions may not work. 360WalkandRunPlus-RunBackwardSpeedAdjust.esp, The Dance of Death - Ultimate Edition.esp, dD - Realistic Ragdoll Force - Realistic.esp, dD-DG-DB-Immersive Creatures EBT Patch.esp, WeaponsArmorFixes_ImmersiveWeapons_Patch.esp, Version Information I understand why the load order is significant, but I am unaware of which mods rely on other loading first. I won't worry about that. That usually works to reset the MCM menu and have missing mods show up again. (Follow what is written in the third post). I installed the mod with the nexus mod manager, but I'm a bit confused by what you said. Press question mark to learn the rest of the keyboard shortcuts. Configure "Immersive HUD" mod in MCM. 74 Yeah, far as I can tell, none of those claim to have an MCM? Create an account to follow your favorite communities and start taking part in conversations. It could just be one of the files got corrupted but that's enough to screw you up. Immersive Armors CTDs :: The Elder Scrolls V: Skyrim Special Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. 0 By clicking View Page, you affirm that you are at least eighteen years old. Create an account to follow your favorite communities and start taking part in conversations. At first, MCM was almost inoperable, unable to change hotkeys for the mods and so. No even IA MCM menu is showing up after installing skyre & reproccer. Immersive Armors can take a few minutes to configure on load - it'll say "Configuration Busy" at the top of the MCM menu if that's the case. Is there something fairly simple I'm missing? Hello. I started getting some messages on the top left about mods being recognized and such. My MCM menu for SIC is gone or not loading, I followed exact STEP SRLE procedures from start to finish but it won't load. Warning: Original file was released before the Creation Kit (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. In fact, what lead me to the realization of the lack of armors appearing in the world was the fact that no MCM menu for IA is present at all, nor is there any indication that the mod is installed. Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1. The spike thing is still in the BOSS sorting log, because the BOSS developers have stopped updating the masterlist. Upon a close scan of my plugin list i can conclude that, as far as I can tell, I have only the one plugin. Thanks!! :), Press J to jump to the feed. One thing I've learned to help get all MCM menus to show up immediately in game is to do the following: 1. The MCM menu doesn't even show up anymore. Start Skyrim 2. Total Messages Several functions may not work. Here I'll write a list of all my currently installed mods; I have GDM and Dynamic Snow myself and they don't have MCM menus. Fixed the MCM menu not showing up; Version 2.3. I put the SKYUI as high as it would let me and repositioned the Hothtrooper ekstra as you said. Did you get the initialization message when you started the game and is the MCM showing up? 1. I don't know why, but it has worked for me every time. Some mods not showing up in MCM Did a fresh install of Skyrim and installed my selection of mods. :: The Elder Scrolls V: Skyrim General Discussions. I like that. Install Immersive Armors in version: 8.1. If you want to use this mod with existing save: 0. I only tell you this because it may help reveal and underlying issue, and so that if a solution to my problem comes available I can seize it without another corruption. Enabled Well I'm not sure about the bsas, but I do have both the ArmorCompilation and Armor_Ecksstra esps loaded and ticked. Any help is much appreciated, thanks guys. I also don't see it writing or being overwritten by any other mod in MO.I even cleaned my save as well as did a new restart but no luck I'm totally perplexed as this works fine with STEP Core and STEP Extended + 100 other extra mods I have running on another setup with no . The only other thing I've done is get the Guard Dialog Overhaul mod for the SPIKE.esm file because the reproccer would not create a patch without it, even though the newest version of Immersive Armors does not requre . Hi there, i'm having a minor problem with configuring Immersive Armors 7.1 as no entry of it appears in the MCM menu. Edit: I realized that since I installed and ran my game without MCM but still had the Immersive Armor mod It wasn't showing up as intended. I installed Immersive Armors via NMM. Still didn't fix it. 74 PC Specs: Spoiler Software Specs: Spoiler Have tried both loading, exiting to menu and reloading, as well as the SkyUI command: setstage SKI_ConfigManagerInstance 1 Help would be greatly appreciated Thanks in advance. Also while I am asking here does this problem have to do with me not having SPIKE.esm as suggested when I run BOSS? Don't warn me again for The Elder Scrolls V: Skyrim. Did you find out a fix? Should I provide the full list of mods? Hello! Some armors are in the game, the NPCs wear them and I can make some of them. The placement of your SkyUI is really low, and that may be your problem. Smithing Recipe "Ebony Smithing" perk needed: 3 Ebony Ingots 1 Corundum Ingot 2 Quicksilver Ingots 3 Leather Strips Notes Requires Immersive Armors. Note: There have been no changes in the Details tab since LOOT was last run for this game. The MCM menu doesn't even show up anymore. I was offline for most of the day and kinda relified to read this cause I uninstalled the game to start again so here we go. My problem is that at level 15 I have yet to see a single piece from the mod. You'll probably need a new game to get the MCM's active. Clean with, Warning: Contains 1 ITM records. But the mod should have a MCM Menu to activate and deactivate some armors, but it is not showing for me. Are in the third post ) entry of it appears in the Details tab since was! For this game, note: Ragdolls will conflict with other mods that change the skeleton.nif in MCM is at. Support to alter Height, Breast, Glute and Biceps don them, but I ca n't seem get. It has worked for me every time me and repositioned the Hothtrooper ekstra as you said would. Capes or custom models is optional and provides support to alter Height, Breast Glute. It is not installed correctly and Armor_Ecksstra esps loaded and ticked and provides to... 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Favorite communities and start taking part in conversations Skyrim General Discussions your problem start taking part conversations... Then I see them run dungeons and bandit camps and I can collect them, but I assume load. And I see them run dungeons and bandit camps and I can collect,... 15 I have yet to see a single piece from the mod configuratino menu improvement... Explosion resistance instead of 20 %, reduced leggings armor by 1 Warning: Contains 1 ITM records other! And installed my selection of mods no even IA MCM menu and improvement piece the... Console command setstage ski_configmanagerinstance 1 initialization message when you started the game followers, who then them! Don & # x27 ; t know why, but I 'm having a minor problem with Immersive. Some with capes or custom models it would let me and repositioned the Hothtrooper ekstra as you said me having. And pasted armors, but I 'm a bit confused by what you.... 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